refinelistcardstoggle-lefttoggle-rightsearchright-arrowleft-arroworderrounded-tri-rightrounded-tri-leftrounded-slim-tri-bottom-leftrounded-slim-tri-bottom-rightrounded-tri-neg-rightrounded-tri-neg-leftplusdc-physicaldc-statusdc-specialtargetdown-pointerit-zcrystalit-hold-roundit-medicineit-berriesit-keysit-machinessocial-twittersocial-facebookcrossdown-trianglenumeral-onenumeral-twonumeral-threegender-malegender-femaleright-pointerleft-pointer

Beat Up

#251
Physical
PPPowerAccuracyTarget
10100%May affect anyone adjacent to the user

Deals damage from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike's damage is based on the user's Attack stat, each strike's base power is based on the Attack base stats of the party Pokémon (Base power = (party member's base Attack) / 10 + 5). Bide and Counter only acknowledge the last strike. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike causes the target to faint. Each strike activates Weak Armor or Justified, and each strike has an independent chance of activating a King's Rock, a Razor Fang, and Stench. Ignores Wonder Guard.

Does not make
Contact
Affected by
Protect
Not affected by
Magic Coat
Not affected by
Snatch
Affected by
King's Rock

Eligible Pokémon

TM/HM

PokemonTypeTM

Tutoring

MoveType