The user digs underground, then deals damage on the following turn. While underground the user avoids all attacks, except Fissure, Earthquake, and Magnitude. The last two will deal double damage. The user can also be hit underground if it or the target has No Guard or if it was previously targeted by Lock-On or Mind Reader. Move can be disrupted by full paralysis and self-inflicted damage due to confusion. User cannot switch out until move is disrupted or fully executed. If not fully executed, PP will not be deducted and it will not count as the last move used. Can be executed in one turn if the user is holding a Power Herb.
- Makes
- Contact
- Affected by
- Protect
- Not affected by
- Magic Coat
- Not affected by
- Snatch
- Affected by
- King's Rock