For one turn allows the user to survive any attack that would cause it to faint, leaving it with 1 HP instead. Can also be used when the user only has 1 HP, and can protect the user from multiple attacks in that turn. Does not protect against the end-of-turn effects of Future Sight and Doom Desire. Successfully using this move or Protect, Detect, Wide Guard, Quick Guard, Spiky Shield, or King's Shield consecutively divides the chance of success of Endure by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.
- Does not make
- Contact
- Not affected by
- Protect
- Not affected by
- Magic Coat
- Not affected by
- Snatch
- Not affected by
- King's Rock