Deals damage for 2-3 turns, after which the user becomes confused (only is the move is not disrupted). Is disrupted due to due to missing, targeting a Fairy type, sleeping, paralysis, freeze, flinching, a Protecting target, or Wonder Guard immunity. If it is disrupted on the last turn of the move, the user will still become confused. In battles with multiple opponents, the user selects itself as the target, but hits a random adjacent opponent upon each use of the move.
- Makes
- Contact
- Affected by
- Protect
- Not affected by
- Magic Coat
- Not affected by
- Snatch
- Affected by
- King's Rock