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Razor Wind

#013
Special
PPPowerAccuracyTarget
1080100%Affects all adjacent foes, but not allies

The user creates a whirlwind, then deals damage on the following turn. Has an increased critical hit ratio. The user can't switch out until the move is disrupted or fully executed. If not fully executed, PP will not be deducted and it will not count as the last move used. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind. Hits all adjacent opponents in Double and Triple Battles. Can be executed in one turn if the user is holding a Power Herb.

Does not make
Contact
Affected by
Protect
Not affected by
Magic Coat
Not affected by
Snatch
Affected by
King's Rock

Eligible Pokémon

TM/HM

PokemonTypeTM

Tutoring

MoveType