PP | Power | Accuracy | Target |
---|---|---|---|
10 | 120 | 100% | May affect anyone adjacent to the user |
The user takes in sunlight, then deals damage on the following turn. Has half power during rain, hail, a sandstorm or fog. The user cannot switch out until the move is disrupted or fully executed. When not fully executed, PP will not be deducted and it will not count as the last move used. Does not need a charging turn in harsh sunlight or if the user is holding a Power Herb.
Move | Type | Parents |
---|
Move | Type |
---|