|10||%||May affect anyone adjacent to the user|
Prevents the target from switching out or fleeing (except if the user uses Baton Pass, U-turn, or Volt Switch or has Run away, or if the target uses Roar, Whirlwind, Dragon Tail, or Circle Throw against it). Always hits (unless the target is in a semi-invulnerable turn). Only applies as long as the user is in battle. Does not affect Ghost-type foes.