Sunlight will brighten the field for 5 turns. Increases the power of Fire-type moves by 50%, and Solar Beam will not require a charging turn. Decreases the power of Water-type moves and the accuracy of Thunder and Hurricane by 50%. Synthesis, Morning Sun, and Moonlight restore 2/3 HP. Pokémon with Chlorophyll will have their Speed doubled, Pokémon with Dry Skin lose 1/8 HP each turn, Flower Gift raises the team's Attack and Special Defense by 50%, Solar Power raises the Pokémon Special Attack by 50% but also makes them lose 1/8 HP each turn, and Pokémon with Leaf Guard will be immune to being inflicted with non-volatile status conditions. Growth now raises the user's Attack and Special Attack by 2 stages, and Harvest never fails to restore a Berry. Castform and Weather Ball become Fire-type. Move fails if heavy rain, extremely harsh sunlight, or a mysterious air current is present. The duration of Sunny Day is increased to 8 if the user is holding a Heat Rock.
- Does not make
- Contact
- Not affected by
- Protect
- Not affected by
- Magic Coat
- Not affected by
- Snatch
- Not affected by
- King's Rock