A guide on how to take on the sixth Totem Pokémon in the game: Totem Mimikyu!
Totem Mimikyu is a level 33 Ghost- and Fairy-type Pokémon with access to the following moves:
Play Rough is a Fairy-type move that deals damage and has a chance of reducing the target’s Attack by one stage.
Shadow Claw is a Ghost-type move that deals damage and has an increased critical hit ratio.
Astonish is Ghost-type move that deals damage and has a chance to make the target flinch (if Mimikyu moves before them).
Mimic is a Normal-type move that copies the last move of the target. Totem Mimikyu gets access to that move as if it was one of its own for the rest of the battle.
Thanks to its Disguise Ability, the first damaging move that hits Totem Mimikyu will deal no damage.
Totem Mimikyu has an aura that increases it Attack, Defense, Special Attack, Special Defense and Speed by one stage. It also holds a Lum Berry, which heals it from one status condition when consumed.
Haunter has the following moves:
Hypnosis is a Psychic-type move that puts the target to sleep.
Sucker Punch is a Dark-type move that has priority and deals damage, but only if the target selected an attacking move for the turn. Else it will fail.
Night Shade is a Ghost-type move that deals damage equal to the user’s level; in this case 27 HP.
Lick is a Ghost-type move that deals damage and may paralyze the target.
Furthermore, it has the Levitate Ability, which makes it immune to Ground-type moves.
Gengar has the following moves:
Shadow Ball is a Ghost-type move that deals damage and has a chance to reduce the target’s Special Defense.
Shadow Punch is a Ghost-type move that deals damage which bypasses accuracy checks to not fail.
Gengar has the Cursed Body Ability, which may disable an attack that made contact with it, preventing the user of the attack from using it again for a few turns.
Steel is super-effective against Totem Mimikyu and can use Steelium Z.
Ghost is also super-effective against Totem Mimikyu, but also weak to Ghost-type attacks itself.
Normal is immune to all Ghost-type moves. Therefore ally Haunter can only attack it with Sucker Punch (which can be capitalized on) and Ally Gengar cannot attack it at all.
Overall, any Pokémon of viable typing are good for this battle.
When it comes to the starter Pokémon; Decidueye has a good typing and the Sinister Arrow Raid Z-Move is a nice Z-Move option, however you have to be careful of Shadow Ball and Sucker Punch. Incineroar can use Darkest Lariat against Haunter and Gengar against their weak defense stat for super effective damage Both it and Primarina fare well enough type-wise.
The first hit on Totem Mimikyu will fail because of Disguise. As a result, you could lead with a bulky Pokémon and use a move that won’t deal too much damage just to break the Disguise; there is nothing to gain by brute forcing the battle right away.
Be careful of Mimikyu’s Mimic move; because of the nature of the move, the battle can be very unpredictable. Make sure that you don’t use moves you wouldn’t like being used against you in this battle.
As with almost all Totem battles it is advisable to focus on the Totem first and then the ally, so you won’t have to face both allies. However, be careful of the allies’ Night Shade which can be quite deadly alongside Totem Mimikyu’s attacks, as well as Hypnosis. Remember that using a Normal-type Pokémon means you won’t have to worry about Night Shade.
You may obtain the TM for Shadow Ball a bit before this battle. Being a powerful Ghost-type move, it can be extremely useful if taught to one or more of your Pokémon.
Keep in mind that Mimikyu’s Lum Berry makes the use of status moves slightly less effective. You can get rid of it by inflicting a status on it once, or stealing it with Bug Bite/Pluck or Thief/Covet, though, if you prefer using that strategy.
Overall, this battle is somewhat challenging. The use of Z-Moves like Corkscrew Crash or Sinister Arrow Raid (if you use Decidueye) can make it much easier, though.